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Weekly Video Game Track: Grunty Battle

I love the music that Grant Kirkhope did for the final battle with Grunty in Banjo-Kazooie. It’s a much more intense track from what you have been used to hearing in Grunty’s Lair, the “overworld” of the game. I do love that Grant did a collaboration with FamilyJules...
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Weekly Video Game Track: Angel Island Zone

Ok, I know it’s not the original from Sonic 3, but Angel Island Zone will always hold a special place in my heart since it was the first level of Sonic 3. I can’t put a finger on exactly why it’s so good. So, I’m going to chalk...
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Weekly Video Game Track: Final Battle Against Ganon

The Legend of Zelda series always has great music. However, this final theme when facing Ganon in Ocarina of Time really puts weight on what you’re doing. There’s not much to the track in general. But, the choir in the background and the dark sounding music really emphasizes...
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Weekly Video Game Track: Laboratory

Man, Chex Quest was an amazing game. At the very least, it was an anomaly from what was thought possible with buying a cereal and getting something out of it. Naturally, Chex Quest was gotten in a box of Chex. It was a “non-violent” version of Doom. You...
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Weekly Video Game Track: Life is Beautiful

Deadly Premonition is a very strange game. It’s a really dark game that consists of you coming in to a town that has murders happening from the “Raincoat Killer.” That said, there’s a lot of lighthearted moments. This song backs a number of those moments.
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Weekly Video Game Track: Sonic Mania Final Boss

Sonic Mania has some really good music. I’m a big fan of the music they chose for the “final” boss fight with Robotnik. The reason why it’s in quotes is because, as I show in my playthrough of it, there’s a “true final” boss fight when you get...
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Weekly Video Game Track: Becalmed

While I don’t enjoy Sea of Thieves, the music they they have for the instruments is very good. Becalmed, however, is one that is this emotional “end of…” sound. There was a video of someone playing this song when the open beta was coming to a close and...
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